Programme

Day 1 — Wednesday, 23 September 2026

Time Programme
10:00 – 12:30 Doctoral Consortium and campus tour (pre-programme)
12:30 – 13:00 Registration
13:00 – 13:30 Opening and Welcome
Dr. Nicolas Sölter
State Secretary, Hessian Ministry for Digitalisation and Innovation
Prof. Dr. Eva Waller
President of RheinMain University of Applied Sciences
Prof. Dr. Frank Steinicke
University of Hamburg
Prof. Dr. Ralf Dörner and Prof. Dr.-Ing. Martin Weier
RheinMain University of Applied Sciences
13:30 – 14:30 Keynote 1
Prof. Dr.-Ing. Philipp Slusallek
German Research Center for Artificial Intelligence (DFKI) & Saarland University
Twinned-AI: Bringing Together Virtual Environments and AI in a Trusted Way
14:30 – 15:40 Paper Session 1 (4 papers, Session chair: Uwe Kloos)
Building, Designing and Engineering XR Systems
15:40 – 16:00 Coffee Break, Exhibition and Posters
16:00 – 17:30 Paper Session 2 (5 papers, Session chair: Bernhard Jung)
XR Tracking, Rendering and Embodiment
17:30 Social Event — THermine & Lili
City tour aboard the historic “THermine & Lili” trams, departing from the workshop venue
from 18:30 Social Event — Schwurgerichtssaal
Altes Gericht, Gerichtsstraße 2, Wiesbaden

Day 2 — Thursday, 24 September 2026

Time Programme
08:30 – 10:00 Paper Session 3 (5 papers, Session chair: Frank Steinicke)
Human-Centred XR Interaction and Social Presence
10:00 – 10:30 Sponsor Session
Weltenbauer
Threedy
Haption
10:30 – 11:00 Coffee Break, Exhibition and Posters
11:00 – 12:00 Keynote 2
Prof. Dr. Julie R. Williamson
School of Computing Science, University of Glasgow
Being Social in XR
12:00 – 13:00 Lunch Break (Catered)
13:00 – 14:15 Paper Session 4 (4 papers, Session chair: Sophie Jörg)
XR for Accessibility, Training and Real-World Contexts
14:15 – 14:45 Introduction of new members of the GI FG VR/AR
Prof. Dr. Ceenu George
TU Berlin
Prof. Dr. Tiare Feuchtner
University of Konstanz
14:45 – 15:00 Closing and Best Paper Award
15:00 – 16:00 Internal Steering Committee Meeting (Closed Session)
Room C405/407

Paper Sessions

Below is the full list of accepted papers per session, in presentation order.

Session 1: Building, Designing and Engineering XR Systems

14:20 – 15:30, Day 1 · 4 papers

  1. An Optimization-Based Inverse Kinematics Solver for Safe Human-Robot Collaboration in XR Environments
    Merle Meyer (TH Köln, Computer Graphics Group), Kristoffer Waldow (TH Köln, Computer Graphics Group; Technical University of Munich, Human-Centered Computing and Extended Reality Lab), Arnulph Fuhrmann (TH Köln, Computer Graphics Group)
  2. Immersive Greyboxing in Unity: Exploring Virtual Reality as an Authoring Layer for Early-Stage Game Level Design
    Robin Horst (RheinMain University of Applied Sciences and Arts), Max Kerkmann (RheinMain University of Applied Sciences and Arts), Ralf Dörner (RheinMain University of Applied Sciences and Arts)
  3. Comparing 3D Modeling Optimization Techniques for Mozilla Hubs: Performance Impact and User Experience Analysis
    Moiz Ahmad (Technische Universität Ilmenau), Syed Muhammad Ali Azher (Technische Universität Ilmenau), Zubair (Technische Universität Ilmenau), Kathrin Knutzen (Technische Universität Ilmenau), Wolfgang Broll (Technische Universität Ilmenau)
  4. Automated Generation of Personalized Avatars from a Single Image
    Emil Gerhardt (Hochschule Düsseldorf - University of Applied Sciences), Bilal Morsli (Hochschule Düsseldorf - University of Applied Sciences), Christian Geiger (Hochschule Düsseldorf - University of Applied Sciences)

Session 2: XR Tracking, Rendering and Embodiment

16:00 – 17:30, Day 1 · 5 papers

  1. Towards Real-Time Markerless 6DoF Object Tracking for the Meta Quest 3
    Kester Schuster (Heilbronn University of Applied Sciences), Alexander Bazhanov (UniTyLab, Heilbronn University of Applied Sciences), Gerrit Meixner (UniTyLab, Heilbronn University of Applied Sciences)
  2. HYTRACK: A Modular Hybrid Full-Body Tracking Architecture for Virtual Reality
    Hamza Saeed Khan (Technische Universität Ilmenau), Andy Schleising (Technische Universität Ilmenau), Wolfgang Broll (Technische Universität Ilmenau)
  3. Distance-Adaptive and Gaze-Uncertainty-Aware Foveated Path Tracing
    Bipul Mohanto (University of Rostock), Martin Weier (Hochschule RheinMain – University of Applied Sciences and Arts), Oliver Staadt (University of Rostock), Stefan Bruckner (University of Rostock), Jérôme Kudnick (Hochschule RheinMain – University of Applied Sciences and Arts), Alexander Marquardt (Nara Institute of Science and Technology)
  4. A Lightweight Low-Cost Multi-View Capture System for Dynamic Human Reconstruction
    Kai Altwicker (TH Köln), Dennis Amuser (TH Köln), Arthur Kehrwald (TH Köln), Arnulph Fuhrmann (TH Köln)
  5. Deep Learning for Enhanced Autochrome Viewing in VR: A Comparative User Study of Point-Based Monocular 3D Reconstruction Models
    Paul Julius Kühn (Fraunhofer IGD), Gustav Rodrigues (Frainhofer IGD), Robin Horst (Fraunhofer IGD), Saptarshi Neil Sinha (Fraunhofer IGD)

Session 3: Human-Centred XR Interaction and Social Presence

08:30 – 10:00, Day 2 · 5 papers

  1. The Effect of Tattoos on the Perceived Trustworthiness of Virtual Characters in Virtual Environments
    Danial Barazandeh (University of Bamberg), Luís Cardoso (University of Bamberg), Monique Maurer (University of Bamberg), Sophie Jörg (University of Bamberg)
  2. Audio-Based Pseudo-Haptics in Augmented Reality: How Auditory Cues Alter Pseudo-Haptic Perception of Object Weight
    Wan Abdul Aliim Wanali (University of Applied Sciences Hamburg), Eike Langbehn (University of Applied Sciences Hamburg)
  3. When NPCs Talk to Each Other: Autonomous Inter-Agent Dialogue in Voice-First VR
    Lennart Schiweck (Reutlingen University), Gabriela Tullius (Reutlingen University)
  4. Embodying Proxemics in Virtual Reality: From a Shared Display to a Co-located Multi-User Installation
    Marco Strobel (tennagels Medientechnik GmbH), Christian Geiger (University of Applied Sciences Düsseldorf, MIREVI Lab)
  5. The Influence of an Aura on Immersion in Augmented Reality
    Paul Gerstenkorn (Technische Universität Ilmenau)

Session 4: XR for Accessibility, Training and Real-World Contexts

13:00 – 14:15, Day 2 · 4 papers

  1. VisionBridge: A Modular Mixed Reality Framework for the Integrated Simulation and Adaptive Compensation of Visual Impairments
    Leon Kastenholz (Hochschule Ruhr West), Gordon Müller (Hochschule Ruhr West), Malte Weiß (Hochschule Ruhr West)
  2. Designing a Hands-Free AR Museum Guide for Railway Heritage: Design Rationale and Formative Findings on Snap Spectacles
    Gonzalo Orce Jimenez (Darmstadt University of Applied Sciences)
  3. Augmenting Urban Exploration: A Comparative Study on Destination Image in Darmstadt AR-Explorer Using Web-based Augmented Reality
    Lisa Baule (Serious Games Research Group, Technical University of Darmstadt), Geeske Kemper (Serious Games Research Group, Technical University of Darmstadt), Thomas Tregel (Serious Games Research Group Alumni, Technical University of Darmstadt), Agnes Allig (Darmstadt Marketing GmbH), Stefan Göbel (TU Darmstadt, Serious Games Research Group)
  4. A Virtual Reality Prototype for Lunar Agriculture Module Testing
    Bjarne Karsten (German Aerospace Center, Institute for Software Technology), Anna Bahnmüller (German Aerospace Center, Institute for Software Technology), Andreas Gerndt (German Aerospace Center, Institute for Software Technology; University of Bremen), Kyunghwan Kim (German Aerospace Center, Institute for Space Systems), Georgia Albuquerque (German Aerospace Center, Institute for Software Technology)

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