Day 1 — Wednesday, 23 September 2026
| Time | Programme |
|---|---|
| 10:00 – 12:30 | Doctoral Consortium and campus tour (pre-programme) |
| 12:30 – 13:00 | Registration |
| 13:00 – 13:30 | Opening and Welcome Dr. Nicolas Sölter State Secretary, Hessian Ministry for Digitalisation and Innovation Prof. Dr. Eva Waller President of RheinMain University of Applied Sciences Prof. Dr. Frank Steinicke University of Hamburg Prof. Dr. Ralf Dörner and Prof. Dr.-Ing. Martin Weier RheinMain University of Applied Sciences |
| 13:30 – 14:30 | Keynote 1 Prof. Dr.-Ing. Philipp Slusallek German Research Center for Artificial Intelligence (DFKI) & Saarland University Twinned-AI: Bringing Together Virtual Environments and AI in a Trusted Way |
| 14:30 – 15:40 | Paper Session 1 (4 papers, Session chair: Uwe Kloos) Building, Designing and Engineering XR Systems |
| 15:40 – 16:00 | Coffee Break, Exhibition and Posters |
| 16:00 – 17:30 | Paper Session 2 (5 papers, Session chair: Bernhard Jung) XR Tracking, Rendering and Embodiment |
| 17:30 | Social Event — THermine & Lili City tour aboard the historic “THermine & Lili” trams, departing from the workshop venue |
| from 18:30 | Social Event — Schwurgerichtssaal Altes Gericht, Gerichtsstraße 2, Wiesbaden |
Day 2 — Thursday, 24 September 2026
| Time | Programme |
|---|---|
| 08:30 – 10:00 | Paper Session 3 (5 papers, Session chair: Frank Steinicke) Human-Centred XR Interaction and Social Presence |
| 10:00 – 10:30 | Sponsor Session Weltenbauer Threedy Haption |
| 10:30 – 11:00 | Coffee Break, Exhibition and Posters |
| 11:00 – 12:00 | Keynote 2 Prof. Dr. Julie R. Williamson School of Computing Science, University of Glasgow Being Social in XR |
| 12:00 – 13:00 | Lunch Break (Catered) |
| 13:00 – 14:15 | Paper Session 4 (4 papers, Session chair: Sophie Jörg) XR for Accessibility, Training and Real-World Contexts |
| 14:15 – 14:45 | Introduction of new members of the GI FG VR/AR Prof. Dr. Ceenu George TU Berlin Prof. Dr. Tiare Feuchtner University of Konstanz |
| 14:45 – 15:00 | Closing and Best Paper Award |
| 15:00 – 16:00 | Internal Steering Committee Meeting (Closed Session) Room C405/407 |
Paper Sessions
Below is the full list of accepted papers per session, in presentation order.
Session 1: Building, Designing and Engineering XR Systems
14:20 – 15:30, Day 1 · 4 papers
- An Optimization-Based Inverse Kinematics Solver for Safe Human-Robot Collaboration in XR Environments
(TH Köln, Computer Graphics Group), (TH Köln, Computer Graphics Group; Technical University of Munich, Human-Centered Computing and Extended Reality Lab), (TH Köln, Computer Graphics Group) - Immersive Greyboxing in Unity: Exploring Virtual Reality as an Authoring Layer for Early-Stage Game Level Design
(RheinMain University of Applied Sciences and Arts), (RheinMain University of Applied Sciences and Arts), (RheinMain University of Applied Sciences and Arts) - Comparing 3D Modeling Optimization Techniques for Mozilla Hubs: Performance Impact and User Experience Analysis
(Technische Universität Ilmenau), (Technische Universität Ilmenau), (Technische Universität Ilmenau), (Technische Universität Ilmenau), (Technische Universität Ilmenau) - Automated Generation of Personalized Avatars from a Single Image
(Hochschule Düsseldorf - University of Applied Sciences), (Hochschule Düsseldorf - University of Applied Sciences), (Hochschule Düsseldorf - University of Applied Sciences)
Session 2: XR Tracking, Rendering and Embodiment
16:00 – 17:30, Day 1 · 5 papers
- Towards Real-Time Markerless 6DoF Object Tracking for the Meta Quest 3
(Heilbronn University of Applied Sciences), (UniTyLab, Heilbronn University of Applied Sciences), (UniTyLab, Heilbronn University of Applied Sciences) - HYTRACK: A Modular Hybrid Full-Body Tracking Architecture for Virtual Reality
(Technische Universität Ilmenau), (Technische Universität Ilmenau), (Technische Universität Ilmenau) - Distance-Adaptive and Gaze-Uncertainty-Aware Foveated Path Tracing
(University of Rostock), (Hochschule RheinMain – University of Applied Sciences and Arts), (University of Rostock), (University of Rostock), (Hochschule RheinMain – University of Applied Sciences and Arts), (Nara Institute of Science and Technology) - A Lightweight Low-Cost Multi-View Capture System for Dynamic Human Reconstruction
(TH Köln), (TH Köln), (TH Köln), (TH Köln) - Deep Learning for Enhanced Autochrome Viewing in VR: A Comparative User Study of Point-Based Monocular 3D Reconstruction Models
(Fraunhofer IGD), (Frainhofer IGD), (Fraunhofer IGD), (Fraunhofer IGD)
Session 3: Human-Centred XR Interaction and Social Presence
08:30 – 10:00, Day 2 · 5 papers
- The Effect of Tattoos on the Perceived Trustworthiness of Virtual Characters in Virtual Environments
(University of Bamberg), (University of Bamberg), (University of Bamberg), (University of Bamberg) - Audio-Based Pseudo-Haptics in Augmented Reality: How Auditory Cues Alter Pseudo-Haptic Perception of Object Weight
(University of Applied Sciences Hamburg), (University of Applied Sciences Hamburg) - When NPCs Talk to Each Other: Autonomous Inter-Agent Dialogue in Voice-First VR
(Reutlingen University), (Reutlingen University) - Embodying Proxemics in Virtual Reality: From a Shared Display to a Co-located Multi-User Installation
(tennagels Medientechnik GmbH), (University of Applied Sciences Düsseldorf, MIREVI Lab) - The Influence of an Aura on Immersion in Augmented Reality
(Technische Universität Ilmenau)
Session 4: XR for Accessibility, Training and Real-World Contexts
13:00 – 14:15, Day 2 · 4 papers
- VisionBridge: A Modular Mixed Reality Framework for the Integrated Simulation and Adaptive Compensation of Visual Impairments
(Hochschule Ruhr West), (Hochschule Ruhr West), (Hochschule Ruhr West) - Designing a Hands-Free AR Museum Guide for Railway Heritage: Design Rationale and Formative Findings on Snap Spectacles
(Darmstadt University of Applied Sciences) - Augmenting Urban Exploration: A Comparative Study on Destination Image in Darmstadt AR-Explorer Using Web-based Augmented Reality
(Serious Games Research Group, Technical University of Darmstadt), (Serious Games Research Group, Technical University of Darmstadt), (Serious Games Research Group Alumni, Technical University of Darmstadt), (Darmstadt Marketing GmbH), (TU Darmstadt, Serious Games Research Group) - A Virtual Reality Prototype for Lunar Agriculture Module Testing
(German Aerospace Center, Institute for Software Technology), (German Aerospace Center, Institute for Software Technology), (German Aerospace Center, Institute for Software Technology; University of Bremen), (German Aerospace Center, Institute for Space Systems), (German Aerospace Center, Institute for Software Technology)